Indie Games That Changed Gaming
Indie Games That Changed Gaming is a structured gaming dataset with 15 entries. Its fields include Game, Developer, Year. Community voting appears as a separate signal beside eligible rows and does not replace the source values.
Every row is shown below and is also available as CSV, JSON, or Excel.
Dataset details
- Table scope
- All 15 rows
- Fields
- 5 columns
- Source
- Various
- Data updated
- Mar 6, 2026
Included fields: Game, Developer, Year, Genre, Known For.
The table contains every record in this dataset; the same records are available in each download format.
Preview observations
- Year span
- 2008 to 2024
- Across 14 preview rows
Useful for
- Comparing Game, Developer, and Year across gaming entries
- Building reference tables, charts, or analyses from 15 downloadable records
Game↕ | Developer↕ | Year↕ | Genre↕ | Known For↕ |
|---|---|---|---|---|
Minecraft | Mojang (Notch) | 2011 | Sandbox | Best-selling game ever, one-man project initially, infinite creativity, $2.5B Microsoft acquisition |
Undertale | Toby Fox (solo) | 2015 | RPG | Pacifist route, bullet-hell mechanics, Megalovania, one person made this, subverts every RPG trope |
Hollow Knight | Team Cherry (3 people) | 2017 | Metroidvania | 100+ hours of content, gorgeous hand-drawn art, Silksong anticipation (forever), $15 masterpiece |
Celeste | Maddy Thorson | 2018 | Platformer | Mental health story through platforming, perfect difficulty curve, assist mode accessibility, 10/10s |
Hades | Supergiant Games | 2020 | Roguelike | Narrative roguelike perfection, every run advances story, 20+ game of the year awards, Zagreus |
Stardew Valley | ConcernedApe (solo) | 2016 | Farming Sim | One person made a better Harvest Moon, cozy gaming icon, 30M+ copies, modding community |
Cuphead | MDHR Studio | 2017 | Run-and-gun | 1930s cartoon hand-drawn animation, insane difficulty, every frame is art, Netflix show |
Among Us | InnerSloth (3 people) | 2018 (viral 2020) | Social Deduction | COVID lockdown sensation, sus became universal slang, trust nobody, impostor culture |
Terraria | Re-Logic | 2011 | Sandbox/Adventure | 2D Minecraft but totally different, 35M+ copies, endless updates for free, incredible value |
Dead Cells | Motion Twin | 2018 | Roguevania | Combined roguelike + Metroidvania, tight combat, procedural levels, worker cooperative studio |
Shovel Knight | Yacht Club Games | 2014 | Platformer | Perfect NES-era tribute, Kickstarter success, multiple free expansions, amiibo crossover |
Outer Wilds | Mobius Digital | 2019 | Exploration/Puzzle | Best exploration game ever made, 22-minute time loop, knowledge is the only progression, unforgettable |
Disco Elysium | ZA/UM | 2019 | RPG | Best writing in any game, no combat (pure dialogue), political philosophy RPG, internal monologue system |
Braid | Jonathan Blow | 2008 | Puzzle-Platformer | Pioneered indie game movement, time manipulation puzzles, surprise ending, proved indie = art |
Balatro | LocalThunk (solo) | 2024 | Roguelike Deckbuilder | Poker + roguelike addiction, one-person project, 2024's biggest indie hit, just one more run |
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